h a l f b a k e r yI didn't say you were on to something, I said you were on something.
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Homelessness has been a part of human life since a Frenchman,
Oog
was forced out of his home by his wife after several arguments
involving
his hunting habits, her hygiene, the new girl he dragged into the
cave,
and her willingness to trade away a whole dried mammoth for
some
pretty beads.
Things
have become a lot more complicated since that time, with
causes
and effects of homelessness shifting between more advanced
economic
concepts. But there has never been a real solution.
Poverty-caused homelessness is a degrading and sad condition. It
leads
not only to pain, disease, and hunger of the individuals in
question but
to
higher crime rates, less social participation, stress on social
safety
nets,
and bigotry. Traditional methods of relieving homelessness only
succeed
when they amount to giving anyone a home who needs one, a
method
antipathetic to people who subscribe to certain less collectivist
social
philosophies.
Several technologies have now advanced to
a
sufficiently high level to, converged, deal with this problem head
on. I
give you the Virtual Home! This wonder of modern technology fits
into
a
standard shopping cart and has more use than everything your
standard
homeless person carries there already. If more storage is needed
the
shopping cart can be linked to another forming a kind of train.
Furthermore these can be motorized but I digress.
The
virtual
home consists of these modules
Module 1: 3-D headset.
Powered by a battery in the main module this device presents the
attractive view of a virtual home, a home which can be of any size
and
enjoyed in its fullness from a tent or wandering about in public
drunkenly
rambling. The view is best enjoyed with the use of module 2. It
acts as
one of the outputs of the virtual home and includes noise-
canceling
headphones such that the user can enjoy the comfort and quiet of
his
virtual balcony with a breeze blowing and a mall flock of
meadowlarks
arguing from a nearby tree, even if she is in fact in a run-down
abandoned house with the less pleasant sounds of sirens invading
the
night.
Module 2: Two small treadmills at right angles with
each-
other. In combination with the VR headset these give the user the
feeling
of walking wherever he like in his "home". When he turns they
pivot up
to
45 degrees each such that whatever direction he turns, he feels
he's
actually moving that direction. Used in concert with the VR
headset
software running on the virtual home can tell where the user
believes
himself to be, which leads me to
Module 3. Virtual
furniture.
These consist of: 1. A bedpad on a roller, such that any direction
the
user
rolls can be felt as real space. Thus a bed of any size can be
emulated. It
sits on one side of the treadmill and when the user approaches it
in
virtual space the treadmill slows so that the user actually reaches
it.
When she gets off it turns so that she steps onto the treadmill
again.
(some vertigo is a necessary side-effect of use of the Virtual
House) 2.
A
virtual table. Folding out to the distance the user can reach it
provides
a
surface that in virtual space can be a bedside table, a coffee
table, a
kitchen table, or anything of the like. It combines with 3. A
virtual chair.
It's a regular chair with just a few automated joints to let it
slightly
change
size. It includes an air cushion that can inflate to simulate an easy
chair.
Again by cleverly regulating the speed of the treadmill the user
can
reach
it, by which time it should be able to change shape to emulate the
specific virtual space chair the user wants. 4. A virtual bathroom.
This
requires that the device be connected to a umbilical. It includes a
bare
shower surrounded by a curtain and a sink. It also includes a
toilet.
This
is the least plausible but it doesn't seem too expensive to provide
basic
plumbing connections in return for ending homelessness. It can
operate
in precisely the same way as the other devices. It can connect to
standard plumbing available in public restrooms has a device that
attaches to a sink faucet) or be omitted entirely. Where the user
sees
a
large, comfortable bathroom with all the amenities the device
need
only
actually offer the necessary bare inputs and outputs. It can be
made
sufficiently small by the use of small pipes at higher flow rates and
completely emptying itself each time before folding for storage.
The
sink
can do double duty as a kitchen sink and the standard table can
virtually
become the kitchen counter when used that way. 5. A virtual
kitchen.
The
house only has two burners and a very small refrigerator. In
addition
the
storage space usable in the virtual world is limited to that
available in
the
real world. Several small boxes are used with the virtual world
tracking
where in the "house" each belongs. So if the user reaches for his
virtual
kitchen cabinet the house chooses the box that he used last time
in
that
virtual space. Thus real food can be stored and cooked in the
virtual
house. Some use of cameras is needed to let the user see the food
he's
actually working with.
Sadly some appliances cannot be
offered
at all. There's just not enough space or power for a washing
machine
and drier, an
iron and ironing board, or dozens of other amenities. Nevertheless
as
a
large but sparsely furnished "house" it should serve admirably. Air
conditioning is also not offered but there is a powerful fan that
can be
controlled in V-space and seen there as a fan in each room. It
requires
a
large battery and the user must find outlets frequently from which
power
can be stolen.
Later editions can improve the many
aspects of
this design which may be lacking such as stealth, mobility, size,
weight,
storage capacity, and battery capacity.
[link]
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And your paragraph breaks were SO GOOD until that seventh paragraph that's almost as big as the entire idea. The pinky get tired, I know, but it gets stronger with use. |
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I like the concept but when you find a logical method to break it up into more readable pieces I can come back,read it, and bun it. |
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As I may have mentioned otherwhere, the
simplest solution is to implement the homeless in
software, rather than having physical homeless
people getting in the way. |
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Software homeless people can be deleted or
duplicated at little or no cost to suit prevailing
conditions. They can be upgraded as new mental
illnesses are invented, or as new economies
collapse. |
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They can even be backed up and archived during
times of prosperity when the community doesn't
need as many homeless people. |
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