h a l f b a k e r yNot so much a thought experiment as a single neuron misfire.
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This may already exist but a cursory google or two didn't bring it out
so I will throw it in.
Cartoon physics has always bothered me, not just the old stuff
where low fps might be an issue, but even like Toy Story (that is new
for me) has f-ed up physics. And it's not THAT the physics is
exaggerated
for effect, it's that the effect doesn't work for me, and
over the years I think I have developed the specs in my head of what
would work for me in a cartoon physics so that I would be able to
describe it to a software developer who had the chops to change
physics, and it would be this: slow down the frame rate for long
straight movements and speed it up for short and curley (please no
comments from the peanut gallery) movements.
The thing is, cartoonist must know how to exaggerate physics
effectively because they, some of them, know the body so well, but
maybe the breakdown is in the slowness the process of animation?
I got this while watching a high budget looking current commercial
that had two cartoon characters jumping on a bed and the physics
was so wrong and bad that it made me wonder why cartoon physics
has not been fixed by now. The thing is, you can see that the
cartoonists know their stuff - the evidence in this clip was the
intricate hand gestures the characters made at the top of their bed
bounces -- with artistically curled fingers and cavalierly extended
pinkys that show an intuitive grasp of the movement, but the overall
physics is still off.
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A lot of cartoon physics is different from ours
because it takes place in two-dimensional space. |
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