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This is based on other ideas such as cartoon codec,
simpson-codec et.c.
This will work only for slow moving cartoons such as
simpsons, beaves and butthead etc but not for fast
moving
such as tom and Jerry or Micky mouse etc.
I think it is possible to send these slow ones in vector
form.
e.g
receiver receives draw commands such as
//
Draw Simpson , 200 pixels, facing 100 degrees, in red
shirt
and black pants.
Draw Marge Simpson , 150 pixels, sitting, facing 100
degrees,
in
blue shirt and black pants.
Draw vector diagram of house.
//
I think this will provide compression to the limit. Thus
allowing us to send it over short wave with 4k or even
more resolution.
Audio would go as regular audio channel. Receiver will be
a
computer/micro-controller device. It will have a special
graphics co-processor/FPGA called simpson-80. This
processor will understand all the commands to draw
simpson characters at desired location and size on the
screen. Since it
is an FPGA, these characters (e.g. Simpson) can be
changed at will.
Now that I think of it if a special co-processor is made to
do these characters, they can be allowed to be very
complex.
Sprite Graphics
http://en.wikipedia...omputer_graphics%29 Overcame the lack of graphics engine power in early home computers. [8th of 7, Dec 19 2010]
[link]
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Wow! How do _you_ know about cartoon codec? How long have you been lurking? That was lost in the crash and it was mine, and it was about six years ago. Anyway, nice one which is partly addressable through machinima. |
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// if a special co-processor is made to do these characters // |
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They were called "sprites" when Commodore first came up with the idea back in the 1980's ... |
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[-] for coopting SW for TV |
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Is the Simpsons funnier in HD? |
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Kind of baked. I believe it's called "Flash" :) (as in Macromedia) |
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Flash does not know how to draw Simpson. However
in this case it will. |
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This is not the same as sprites. You're talking about three-dimensional models, aren't you? |
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My thought on this is to have a dedicated rendering engine like a gaming one but oriented towards non-gaming uses, and in fact i think one exists just for machinima. |
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Have something like shared level maps but for scenes rather than game levels and models for the characters and objects. Make it cartoony like those Taz games on the Playstation, and you're pretty much there. Associate it with packet radio and you're sorted, but you would need a ham radio licence to use it. |
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The bottleneck would be the soundtrack. If you used subtitles, that could be addressed. |
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we can also use separate channel for audio. |
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// Flash does not know how to draw Simpson // |
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It does when you tell it how. You have to provide a model definition for characters in your system, just as you do with Flash. |
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