h a l f b a k e r yMy hatstand runneth over
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Please log in.
Before you can vote, you need to register.
Please log in or create an account.
|
To get out, you must organize the POW's into the escape committee, time the guard's movements, utilize the few resources available to you through the Red Cross, theft, befriending the guards, buying them off or blackmailing them, create forged ID and travelling papers, dig a bloody long and bloody deep
hole under the noses of the goons while keeping the evidence well-hidden, and learn something of the surrounding countryside from attempted escapees. Dig too shallow and you'll be picked up by the microphones. Dig too deeply, and you'll suffer too many cave-in's. Be sure to time your escape for a moonless night!
Escape from Colditz board game
http://www.boardgam...k.com/boardgame/715 As created by an inmate. Someone is bound to mention this. [Aristotle, Dec 02 2009]
The Great Escape
http://en.wikipedia..._.22Great_Escape.22 [RayfordSteele, Dec 02 2009]
[link]
|
|
Kind of like a new version of Dig Dug? (edit: not my bone) |
|
|
I was thinking more along the lines of a PC live-action version of the later pictorial-based Zork games. |
|
| |