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When one piece takes another, it assumes the identity of that piece. Woe betide the Queen who attacks a pawn
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...then you get to punch the other player. [+] |
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What if the king takes another piece? |
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What DogEd would have said. |
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//What if the king takes another piece?// |
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...then you get to punch the other player. |
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Foolish is the new sage ... you didn't get the memo? |
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(+) by the way. I want to try playing this, as badly as I play regular chess. |
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//What if the king takes another piece?
DrWorm, Jun 24 2010// Then the Prince becomes a Pauper. It seems that Twain and Disney have already covered that possibility sufficiently. |
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The slight flaw in this idea is that of "assuming the identity". I suspect that this is just poor wording otherwise, if not, then won't a piece swap sides when it takes a piece, leaving the opponents position intact and leaving you down a piece? |
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This would be quite tough to strategize. The Queen
would be hunted down, not for her attacking
capability, but her movement. |
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//What if the king takes another piece?// It would be a
losing move. So, trapping the king in such a fashion that it
can only survive by taking another piece is, in this chess
variant, equivalent to checkmate. |
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[DrBob] the pieces do not change sides, they only assume the power of the taken piece. |
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So, if the King is fortunate enough to capture an unprotected Knight, Bishop or Castle, he might gain significant mobility. If he captures a Queen, does he have to cross-dress? And, most importantly. after the capture and transmogrification, is he still recognized as a *King*, inclusive of his new powers? |
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Whether it assumes the power or the identity of the other piece, the players now have to remember that this pawn that looks like a pawn actually moves like a knight, leaving the middle game to be ruled by idiot savants. It will also make it impossible for the casual viewer to walk up and give unwanted advice. |
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[ldischler] //impossible for the casual viewer to walk up and
give unwanted advice// Dream on. It will merely make the
advice even more useless. |
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[ldischler] This is where we use a convenient supply of extra pieces... When you take a piece swap out yours for the piece you just took, but in your colour. |
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//This is where we use a convenient supply of extra pieces...// |
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Damn! If I had only known about that convenient supply. (Which is just one extra set, right?) |
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//they only assume the power of the taken piece.// |
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Shouldn't the rule give the player the option to assume or not assume? |
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[ldischler]//Shouldn't the rule give the player the option
to assume or not assume?// No (in my opinion)
because if the player were
*required* to assume, it would give rise to interesting
situations:
1) You could win the game by forcing the king to
capture another piece
2) You might decline to capture a piece because
the
capturing piece would lose power. The queen would be
used far more judiciously, in this variant.
3) A piece caught in a "fork" where it was
inevitably
captured by one of two opposing pieces, could "sell its life
dearly" by forcing the more powerful opposing piece to be
the one which captured it. |
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This is really a two-board chess game. |
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Consider a normal chess game. Each piece passes through a
succesion of "states" corresponding to its current locations
on the board. In Stolen Power Chess, the state is defined,
in addition, by the piece's current "role." You could
conveniently represent this second state variable with a
second chess board: let the file indicate the pieces, while
the rank indicates the current role. |
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The secondary board has 17 files, corresponding to the 17
distinct pieces on a side. It has 34 ranks (17 for each side).
On this board, a piece never leaves its file (until
captured, when it's removed from the board). It jumps
around from rank to rank according to which "role" it's
currently playing. Such moves are determined by its
captures
on the primary board. Of course, the captures a piece can
make on the primary board are, in turn, determined by its
location
on the secondary board. |
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Not allowing the player to make a decision (as with pawn promotion) gives the pawns too much power, and will result in a game with a lot of pawn moves, like beginner's chess. If a pawn takes a knight that's a 5 point gain instead of just 3 (by the usual measure), and if a knight takes a pawn, that's a 1 point loss instead of a 1 point gain. |
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The stance on that rule changes the game, altogether. If
you want to play the Idischler variant that must be
understood from the onset. |
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