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Smash n' Grab
Ring-the-bell-with-the-sledgehammer meets smash n' grab burglary without broken glass | |
A = An electronic "sledgehammer" with pressure sensor attached to central unit
B = Unbreakable Glass with location sensors attached to central unit and:
C = Prizes with coil attachment to location sensors.
Bash a translucent, unbreakable, protective, mar-resistant surface which has
sensors attached - these sensors factor in location of impact which corresponds to location of toy, as they are simply held by a coiled wire - much as a telephone coil. The sledgehammer has the pressure sensor. If the pressure is great enough on the impact point of the sledgehammer, it sends a signal to central unit. Central unit sends OK to pressure sensor activated spot corresponding to location of impact. The toy which was at impact area gets selected - it drops down chute - accompanied by sound of breaking glass. The coil is simply released from the toy, so coil is usable for next reload of toys.
Pay Up
Enter Safe Area
Swing Hard
A+B=C¯¯¯¯
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Annotation:
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I'm sure this is probably baked at a Detroit casino somewhere. |
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A modernization of the age-old ring-the-bell game? Make sure no one can walk off with the sledgehammer.... |
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Hey Rayford- you leave Detroit outta this! Yeah, you're right, we do like the smash-n-grab here... It's actually baked in the parking lot behind the casino. |
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- and the food is where? I am hungry. |
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