h a l f b a k e r y"My only concern is that it wouldn't work, which I see as a problem."
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Maybe the world is just a 3d version of slither.io, with all of
our agency just the result of the movement of all of the
other
agencies and their choices to turn left or right or up or down
in pursuit of the poop of other slither monsters.
If that is so, then you could have experiments in
space where
you create as smooth and homogeneous as possible giant
orbs
with agencies on the surface of the orbs and then have them
not move and control for just one to move and see how it
effects all of the others.
Wow that is so stupid sounding, but you know what i mean.
Maybe thinking is just the result of all of the other people
and
stuff moving around the earth and if they weren't all moving
then you wouldn't be thinking, and if they moved a little bit
then your thoughts would just move a little bit.
Space experiments being the idea.
Maybe the way to set this up would be to do it in space with
color -- to use
those things that are black on one side and white on the
other that spin in a vacuum, and put one on the
surface of a giant smooth homogeneous orb and have a lot of
others that are the same shape but not black and white, and
see if the
moving one effected the others, that way there would only
be gravity and radiation from the sun. Maybe you would have
to put it far away from the sun to reduce the effect.
Radiometer
https://en.wikipedi.../Crookes_radiometer [JesusHChrist, Mar 15 2017]
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The problem with the space orbs is that you do not know how far out influence from / all of the other people and stuff moving around / extends. Maybe it extends infinitely, or the area of influence is noncontiguous or unrelated to physical spatial attributes of any given piece of stuff. |
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/ all of the other people and stuff moving around / is another way of saying God and it is famously hard to disprove God. |
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//Wow that is so stupid sounding, but you know what i mean.// |
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//Wow that is so stupid sounding, but you know what i mean.// Yes and no, respectively. |
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The IT department of MaxCo. has been looking into Slither for what seems like a very long time. They have noted three things: |
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(a) A player can only see an area of the arena close to themselves. |
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(b) New players start out at random locations within the arena. |
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(c) It would be a huge advantage to a player to be able to see all of the arena at once. |
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By combining (a), (b) and (c) with most of MaxCo's 118 computers, we have arrived at a winning strategy. 117 computers all initiate Slither games, giving 117 partial views of the arena. Each of the automatically initiated snakes of course gets killed quite quickly, but then that computer simply starts a new game. Some straightforward image analysis takes these 117 partial views and stitches them together, creating a realtime overview of the entire arena. |
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The 118th computer, of course, is reserved for the 'Head of IT who - being able to see the entire arena instead of just his immediate vicinity - has an unbeatable advantage and has been able to score as high as 200 or even 300 points. This has already led to a remarkable upturn in unproductivity throughout MaxCo. |
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