h a l f b a k e r yCogito, ergo sumthin'
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In this elaborately decorated bank,
players
would recreate the nighttime bank heists
they see in movies. Armed security
guards
(with laser tag guns), security cameras,
laser grids, and motion detectors must
be
evaded while a set of objectives is
completed by the participants: enter
through the bathroom window (made of
safe, breakaway glass), climb through
the
(reinforced) vent, make your way to the
office, deactivate the security camera in
the lobby, set the detonator on the vault
door, and...
A shot rings out; the last player is
disabled. The lights go up, and the team
is
escorted out.
[link]
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Big bun, for promoting more complex scenarios than ""capture the hill" type tag/paintball games. |
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I actually really like this idea, you could come up with all sorts of scenarios such as |
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Steal the painting from the museum |
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Plant the bug in the Embassy |
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Even rescue the hostage(s) in the bank |
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Switch the mobile phones in the bedroom of the sleeping drug lord |
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Only problem I see is everyone whingeing about providing training for future criminals. |
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This would be a lot more effective training than the rubber guns and imaginary bullets we played war games with in the Navy... |
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Of course, locking imaginary fences, and using imaginary metal detectors didn't help much either... |
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Somehow shouting "Bangity bang bang bang" while ferociously pointing a rubber shotgun at a crazed burglar trying to burgle a sailor isn't very convincing. |
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Great, if only for the complexity of the scenarios. |
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That, and I think this'd be good practice for the real thing, which I contemplate every so often. |
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<!--Hmm, people competing against an (artificial) security sytem to steal an (artificial) artifact.--> |
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But here it's unscripted, and that makes all the difference. |
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