h a l f b a k e r yA dish best served not.
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I always thought pupil tracking, in combination with blink detection would be a useful input device, especially for the physically challenged. A good double-blink could easily suffice for a mouse click - also a visible cursor so you can self-regulate if the pupil tracker is a bit off. |
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I wonder if a system like this could be more efficient than say the mouth/blow input often used for the quadriplegic (not that I know much specific about those systems? ) |
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I've also wondered about this as a supplementary input for PC's. My thinking was that for a FPS game - you could use pupil tracking and doube blinking for aimpoint and shoot inputs. Mouse could then go towards other inpts, like torso or head tilt/twist, etc. I reckon eyebrow furrow (I dunno what to call it) could be used to couple/decouple the cursor to your pupil position. |
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