h a l f b a k e r yThere goes my teleportation concept.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Please log in.
Before you can vote, you need to register.
Please log in or create an account.
|
They say that Shakespeare wrote all the good plots. Even if this is an exaggeration it illustrates a good point - there are only a limited number of fundamental plot twists that can be used. It should be possible to strip a book, film or any other narrative of it's background, location, style and reduce
the plotline to it's basic elements (rather like what I think the film world calls a 'treatment', although that will have a little more detail than what I propose). You should then have a comprehensible plotline which would not really resemble the narrative at all, just a timeline of relationships and actions between characters. eg Romeo and Juliet: A -attracted- B. A(familysocial group) -war- B(family/social group). C *supporter of idea* (A attracted to B). Message A to C to B. Message B to C to A. I forget exactly what happens between Romeo Juliet and the Nurse, but you get the idea.
Now develop a symbology for all possible relationships and actions (characters can stay as letters). A¢ŸB = love. A¢Ÿ>B¢Ÿ>C = love triangle. A¥öB = A hates B. A¬¨B = A kills B. This would get complex after a while, but no more so than any programming language.
Any story can then be expressed as symbol based plotline. New plotlines could then be generated by analysing, combining and randomising old ones. Obviously the style, characters and backdrop to the story are just as (if not more) important, and completely reliant on the creative skill of the author, director or whoever, but it might be an interesting method of story development.
(?) Ben Sinclair's Random "Law and Order" Plot Generator
http://www.bensincl...com/lawandorder.php "Law and Order" being a cop/lawyer show in the U.S.. [phoenix, Oct 17 2004, last modified Oct 21 2004]
(generic) Evil Overlord plot generator
http://nielsenhayden.com/overlord/ [phoenix, Oct 17 2004, last modified Oct 21 2004]
Jerry Bruckheimer Plot Generator
http://www.lanceand...bin/bruckheimer.cgi [phoenix, Oct 17 2004, last modified Oct 21 2004]
The Joking Computer
http://joking.abdn.ac.uk/ [Voice, Mar 27 2022]
Hello World in Brainfuck
https://therenegade...world-in-brainfuck/ [Voice, Mar 27 2022]
[link]
|
|
A great tool for some film producers, who seem to cough up the same old stuff.
Perhaps they would only need one line of your code to make the films more interesting.
1. Man gets a challenge.
2. Man defeats the challenge and they all live happily ever after.
or
1. Man shoots someone.
2. 100mph (wow!!) car chase. Much shooting, and many exposions.
3. Someone shoots man.
|
|
|
My codes seem to have been converted into something fairly incomprehensible - I don't think my work machine has the necessary fonts. Anyway, I don't think special symbols are necessary for this, short words would work just as well. |
|
|
I think American soaps have come up with some plots that Shakespeare didn't think of. |
|
|
You are assuming of course that a plot, a
good one anyway, doesn't evoke any
sense of emotion or do you think human
emotion can be reduced to equations? |
|
|
Of course emotions can be represented mathmatically, so can relationships. They are of course too complex and ineffable for the mathematics to provide a very accurate representation, and I doubt the mathematics would be much use, certainly in the real world. You could however use it as a creative tool to generate a barebones plot. The emotion and characterisation would still have to come from the writing. |
|
|
//complex... but no more so than any programming language.// I take that back. |
|
|
Well emotions can be 'described'
mathmatically the same way they can be
'described' linguisticly, but they could
never be expressed mathmatically.
Relationships can be described and yes
probably expressed mathmatically too. |
|
|
There have been several attempts to
create music by computer, with no
human intervention and I think without
exception what it has produced was
sterile, emotionless and pretty much
unlistenable. |
|
|
Brian Eno was working on a lyric
generator, but the last I heard it was a
very long way from fruition. |
|
|
I think the barebones plot tool is about
all you could hope for here, perhaps it's
an enevitable development. I think it
could be useful for 'fixing' human made
storylines - so you've got a beginning
and a middle but you need an end -
here are the possibilities. |
|
|
Speaking from the future where entire screenplays can be generated including dialog, I wonder if perhaps this is more evil then good. It may be dehumanizing. The only thing that holds things together at the moment is that the machines are learning based on *us*. it is when they truely self generate their own humor and we find it funny then we are lost. |
|
|
Even worse is when they self-generate their own humour, and they find it hilarious, and we don't get it. |
|
|
//do you think human emotion can be reduced to equations?// |
|
|
I do. I believe the human brain is, on the whole, deterministic. |
|
|
You should do this code in brainfuck. |
|
| |