tired of limiting your paintball excursions
to just land based games? try
paintballing
on boats.
each boat will have a cannon, based on
boat class. dinghies will be allowed only
hand weapons, while galleons will be
allowed multiple, large scale boat
sinking,
paint cloud creators.
each large ship will
be a team, for larger games their can be
fleets and armadas. when two larger
ships
come into contact, captains will be able
to
either fire broadsides, or board their
opponents vessel.
while swinging across with a paint
cutlass
in your teeth would be pretty awesome, it
should be realized that i am not
responsible for real eyepatches as a
result.
because ships are fairly large targets to
fire at, rules governing the destruction of
ships will need to be called into effect. if
a
ship vs. ship battle with cannon occurs, a
ship cannon hits amounting to the sum
total of its guns will be sufficient to
neutralize it. for boarding parties, the
captain of the boarded ship can be
captured in order to defeat his crew and
bring their ship under the control of the
boarders. if all of the boarders are
neutralized the defending ship may
choose to board its attacker and gain
control of that ship.
any casualties remain casualties until the
cessation of hostilities between every
ship
on the battlefield. as long as their are
enough crew members to pilot the ship
remaining, the ship may attack, but it
may
only defend after its crew has been
depleted below a certain mark.
a ship may be permanently disabled if a
grenade or cannonade reach into the
powder room which is storage for extra
paint and co2.
the scenarios will need to take place on
large bodies of water such as lakes and
bays. because the paint is already non-
toxic and biodegradeable it shouldn't be
a
problem ecologically. if it is, special
bodies of water can be created that are
isolated from the local ecology.