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There are ton of Massively Multiplayer Online Games out there, but
they all seem to be roughly the same thing. Third person view of
your character running around and slowly leveling up.
What I propose is a game that is essentially many different games
depending on what you like to do. For example,
in a science fiction
world, (probably the best choice for this) If you play as a soldier, the
game changes to a first person Halo-style shooter, with you playing
alongside and against other players. Veterans however, stay off the
battlefield and instead direct lower level troops like a real time
strategy game. Or an engineer onboard a spaceship might have to
play puzzle games to fix machinery that has been damaged in
combat. (see link for example)
Other occupations may resemble other games, for instance, a thief
can essentially play the game like Grand Theft Auto, courier jobs
play like a racing game, Assassins work like Splinter Cell and other
stealth games, etc.
This would provide a lot of varied gameplay. Also, military
campaigns would force teamwork from a vast amount of players that
won't all know each other, like in the real army. This would also
make battles much more difficult to predict. The enemy force may
have twice as many troops as you, but if your soldiers are sufficiently
1337, they could certainly prevail against bad players. Extra
incentive to perform well come if rank advancements are decided by
higher level peers instead of the computer.
I haven't done much research into the vast amount of MMORPGs out
there, but I'm pretty sure there aren't any that cover this broad a
spectrum, and let the game evolve with you.
Puzzle game
http://www.akidsmat...es/ctreepuzzle.html Possible puzzle type that could be played to "repair damage" [Lord Kyler, Sep 10 2009]
Natural Selection
http://en.wikipedia...ection_(video_game) Combination of FPS and RTS game types in an addictive format of Marines vs Aliens. [toodles, Sep 11 2009]
[link]
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This sounds awesome. But how to prevent troops from "going
rogue" and acting on their own whims rather than their
commander's? |
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Also, it would be hilarious to have prepubescent 10-year old
"veterans" ordering around armies of middle-aged adult
"soldiers". |
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"EVE" kind of does this as well (or did, from memory) - but, as [21] points out, it's pretty dull (some people I think referred to it as a "spreadsheet-em-up" - but dull is my opinion of all MMORPGs - yes, they can also be cruelly addictive, but they are almost always dull, dull, dull - oh, and completely meaningless. Don't forget the meaningless part. |
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Troops acting on their own will would make it really a unique
game. How many strategy games are there where your troops
won't go into a situation of certain death? Players who go
rogue or betray you however, might be handled with court
martialing, maybe resulting in a loss of XP and money, or even
execution of their character. I know of at least one game
where players in a Roman setting were virtually crucified for
camping near spawn points and killing new players. |
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Nice, varied gameplay is almost always lacking in the grind-happy MMO's of today (not that I would know, I get bored before the second level...) [+] |
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Would all of the different "occupations" need to have real-time interactions? Or could you have some folks playing something like Farmville or GTA fairly autonomously to provide food/cash/health to a team? A supply line, essentially.
+, btw. |
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