h a l f b a k e r yViva los semi-panaderos!
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Use an electrode-laden helmet to detect brain-activity and graphically project it on the screen. Build a game around that which is similar to Guitar Hero or DDR.
Eventually, subliminal messages could be injected into the game, and the most receptive brain-pattern be used to get a high-score so that
the person will become more suceptible to subversion...
A much cooler application for mind rhythm... what have you.
http://www.neuroson...h/bgm-kurzweil.html [daseva, Sep 05 2006]
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Biofeedback computer games exist. They're usually of the "make this balloon float up in the air" variety, though, pretty easy. It takes a while to change your brain waves, so quick reactions are out of the question. It's still fun to learn to move a part of your body that you didn't know you could deliberately move! |
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(-) for the *use* unnecessary and technically bogus *a* introduction of "subliminal messages" *spellchecker* into an invention that has nothing to do with them. |
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To be fair, [jutta], I think the main point of the idea is the subliminal messaging, and the biofeedback game is a novel way of delivering it. |
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However, I think the idea does need more explanation of how the messages are delivered, and (perhaps more difficult) how receptivity is going to be detected or measured. |
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