h a l f b a k e r yIt's not a thing. It will be a thing.
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In this revolutionary way of learning typing, instead of repeating line after line after line, you play a text-based RPG that adjusts what it requires you to type based on your progress. For example, if you only know the home row, all instructions will be typed only with the home row. As you learn more
letters, the commands for the game become diverse. From maybe "a" to go forward, to "move north." Actual gameplay would involve traditional typing exercises to preform activities. Typing a page in under ten minutes to defeat a boss, or repetition exercises for mining.
Vim Adventures
http://vim-adventures.com [swimswim, Oct 23 2013]
[link]
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I voted for this, but I find it odd that there are 9 buns, and no annos prior to this one (types faster for bonus points) |
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when i was in japan, i ran into arcade
games that were modified for typing. i
particularly remember typing of the dead,
where you raced to type out the randomly
assigned name of each zombie. great fun
until you started to have six or seven
zombies with odd punctuation marks
chasing after you. |
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//9 buns, and no annos// that's clearly because it's so brilliant, obvious and useful that no comment is necessary |
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No reason why this couldn't be expanded to also improve comprehension skills at the same time. |
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Lumosity has a game called "Raindrops" that quickly forces you to learn the numeric keypad. A similar game would work for the full keyboard. Do it. |
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A variant of this has been baked, specifically for learning Vim. (Link) |
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