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We don't need to use complicated hefty toolkits such as Flutter or Qt.
We define the GUI with English and it is mapped to commands to the per-platform GUI framework.
"Show a window with the following hierarchical menus, with the top level menu items being:
File
Edit
View
Window
Help
Inside
File, show Open, Save, Save As
Inside edit show Copy, Paste, Paste As
In View show Zoom
When the user clicks top level menu item, show the menu for that top level menu item.
Show a visual drag and drop drawing interface where items can be added to the screen and arranged automatically according to a visually pleasing layout.
[link]
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Obligatory posting of "Format C colon. yes, yes." |
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Thank you for doing the honours, [prufrax]. |
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It's a bigger problem then that. Since File, Edit, View, Help etc, have been replaced by hamburgers, ellipses, looking at the backs of ribbons, hovering, feeling some kind of mental pressure when swiping to a page that doesn't exist, and holding on buttons for some period of time, there practically isn't any language to describe what goes on with computers anymore. |
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"I've tried to enter the mode to edit the container of the thing that pops up when I hover over the context menu" - it can't be described. |
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If you instead define this as crude child-like drawings that evoke some kind of emotion that can be translated into a UI that it is impossible to describe over the phone to anyone, then you have a product. |
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