I think playing Bejeweled teaches you to intuit the basic
rules for how stuff works in the real world, as in how
things like molecules move in relation to eachother in an
environment.
Bejewelled is a game that is displayed as a 3D array with
two dimensions displayed spatially and one dimension
displayed in color. In each move you compress the "image"
by resolving a minimal 4 tiled algorithm.
The rules of this game I think must be the same as in fluid
dynamics - must apply to the movement of tetrahedral
divisions of a 3D space, in relation to eachother.
So if you got really good at Bejewelled, then maybe you
would be able to find the tipping point between resolving
equations one step at a time and intuiting gestural
information at a large scale, for instance the way brains
recognize faces or gaits.
And if you could intuit this kind of thing then where in the
real world would be the bottleneck where it would come
into measurable play, and I was thinking that that would
probably be the limit of eye-contact - so the gustural
information you get from other people whom you almost
come into eye-contact with.
So where to practice it would be in crowds, without looking
at anyone directly. You could probably learn, with your
Bejewelled skills mapped onto the saccades of eye-contact,
to influence, subtlety and smoothly, other people's
attentions and eventually their actions. So if you really
practiced you could walk through a crowd and not be
noticed -- by Bejewlling everyone's eyecontact away from
you.
Invisibejewelledity