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Today I read an article on how pilots are losing flying proficiency
by
relying on auto-pilot. I can only imagine how boring most flights
are,
and auto-pilot takes the edge of that boredom. Let the pilots keep
using auto pilot, but in the mean time have them take turns flying
a
more challenging
version of their current flight in a simulator.
Here
are some scenario ideas:
What if an engine quit....now
GPS is down, find your way to the destination across the pacific.
Spoilers jam open inbound on landing
Bad weather at the destination airport
.... if this isn't challenging enough, have results or even the play
by play shown to the passengers. "Today all of you died virtually"
I thought it was a good idea
Cockpit_20In_20Flig...Simulation_20Drills Same idea, but this got twice the buns. Shorter is probably better. Mine got a bit wordy. [doctorremulac3, Jan 25 2015]
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"The next generation of civil aircraft will have
a crew of three; a pilot, a non-pilot, and a
dog. The non-pilot is there to feed the dog;
the dog is there to bite the pilot if he tries to
touch the controls
" |
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// auto-pilot takes the edge of that boredom.
// |
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No, the autopilot is one of the primary causes
of boredom. |
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On die-by-wire it would be trivially easy to
disconnect one set of flight controls from the
actual control surfaces. Of course, it's much
more difficult to stop that happening by
accident
the problem would be "shared"
controls mounted between the pilots; the
throttle levers, slats, flaps, trim etc. |
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It's not a terrible idea per se, and the
intention is laudable, but it's not good
either. |
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the real solution (as with cars) is to ultimately take
the human out of the equation. |
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^ at which point when something goes wrong, 15 car pile-ups will become 1500 car pile-ups. |
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I know that computer driven cars are driving off road rallies and such now, but I'll just keep control of my own vehicle if given the choice. |
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[2 fries], do you mean ..keep the illusion of control of my own vehicle? |
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I can imagine that in one future airline crash
investigation, the pilot would exclaim "But I thought it
was in Simulator mode!" |
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//But I thought it was in Simulator mode! |
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The best effect of this In Flight Flight Simulation
would be if the pilot could not distinguish
between real world and a simulation. In that
situation, if she/he crashed the simulation it could
be
considered as bad as crashing the real thing. |
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That way the pilot will always stay alert. If the
pilot has a major systems failure (virtual) on every
single flight, when the real one comes she/he
won't even break sweat. |
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This will go a long ways to reduce passenger boredom - with at least one person in every bank of seats attempting to fly the simulated aircraft, the periodic screams and groans of frustrated gamer types should provide plenty of entertainment for those trying to sleep. |
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//could not distinguish between real world and a simulation// |
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I always thought that videogames where it says "Sorry you are dead. 11 out of 12 lives remaining. Press any key to continue" or whatever (am I showing my age?) were a cop out. If you are dead you are dead. The controller should zap you with mains voltage, or release Sarin gas into the living room or whatever. |
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So yes this makes a lot of sense. The cockpit should have hydraulic rams mounted in the bulkhead so when the Simulator simulates a crash, the cockpit can be crushed in an instant. The autopilot can complete the flight and land the passengers safely. |
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Fly by majority. Let the passengers play simulator too. |
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22 playing: 12 bank right, 7 bank left, 1 landing, 2 taking off, 1 talking to the stewardess in the left bank of Paris. |
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Result: Actual plane banks right. |
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( Pilot uses an override when required to meet schedule. Since most ticketed passengers want to get to the planes announced destination, the majority vote will usually be that same direction. Flying home with a losing sports team wanting to go anywhere but home, might be iffy.) |
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So what happens if a JAL flight packed with IJN veterans happens to
overfly Pearl Harbour, or they spot a USN aircraft carrier heading East
in the Pacific ... ? |
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Besides the point of avoiding pilot boredom and
having more time on a simulator, this is also
beneficial because it means that the pilot doesn't
have to spend as much time in a simulator on the
ground. Granted that the dedicated simulator
might be more realistic, but I suspect that you
would get 80 or 90% of the benefit. Maybe continue
using the ground based simulators on a less frequent
basis. |
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