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Edited for clarity. The knights tend to kill anything friendly or otherwise close to them. Thus part of the strategy is to play quickly, to kill enemy knights as quickly as possible, to keep your knights as far away from friendly and as close to enemy pieces as possible, and yet to protect your own knights. |
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A similar-ish variant would have each knight contain an explosive charge, and a random-length timer. so that each will explode at an unpredictable point during play |
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[+] Why is this knite different from all other knites? :) |
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Rooks, of course will be made from frozen Carbon Dioxide ('Dry ice'). They will be less likely to melt (or sublimate, actually) when near a knight and will even be able to refreeze thawing on other nearby pieces. |
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Um, did the wording of this idea change shortly after it was posted? |
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Oh good. I'm still in Berenstein Bear reality for now then. |
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