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For those of us unsophisticated enough to be addicted to FreeCell, we all know the greatest thrill is winning that seemingly unwinnable game. Wouldn't it be great to relive your glory with a little instant replay? Or prove to fellow FreeCell geeks that you actually did win game #9764?
Proven unwinnable
http://www.cs.ruu.n...l/freecellhtml.html Thanks, memepool! [centauri, Sep 27 2000]
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By the way, if you find yourself trapped in a Freecell game, hit CTRL-SHIFT-F10. My average is way up nowadays. |
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thanks for the tip...but i play 99% of my games on a touch screen handheld with a funky little screen keyboard and i'm not sure i can simultaneously press buttons |
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Couldn't you work backwards to come up with an unwinnable game?
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The link above talks about unwinnable Freecell games. They can happen, at least with a real deck of cards. I have a feeling that MS keeps their game from generating these as well as the trivial setups.— | centauri,
Dec 29 2000, last modified Jan 06 2001 |
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Dang, centauri beat me to the link. |
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How about a web site with a java freecell game. The site could keep a high score table; a list of games solved in the least number of moves. As long as the algorithm is capable of generating all of the possible games you could easily solve this with human effort. |
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If you wanted to prove that you had the best solution for a game you could build in an action replay (you'd need to store move information anyway to stop people faking results). |
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(analogous to the seti@home project but using distributed spare human processor power) |
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Or 'slacking', as it's usually called. |
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Seeing this idea on the new list again reminded me that I want to have an instant replay for my minesweeper games. In slow-motion, with multiple shots of the clicked-on tile exploding, from different angles. Pixel debris tumbling into the distance. The mouse cursor moving away as the tile begins to explode and diving into a inter-cell groove just in time to escape the blast. |
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