h a l f b a k e r yReformatted to fit your screen.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
|
<racquet> "Cherry!" </racquet> |
|
|
Now if you could connect it to your tongue's sweet spot... |
|
|
What would be the point? when the ball has hit the sweet spot - or not, it's too late to do anything about it.
Why not design a racket that lets you know when the ball is approaching the sweet spot instead? |
|
|
The point is 'feedback' - to tell you you've accomplished what you are trying to do. If it is not beeping, you know you aren't getting it right. |
|
|
Wouldn't the ball going where you want it to be feedback enough? |
|
|
That doesn't tell you that you hit the sweet spot. |
|
|
Perhaps this racquet could also download to your PDA and
display various graphs and stats such as number of
consecutive sweet spots hit, degrees of deviation from
sweet spot, overall peak of your game, etc. (croissant
from earlier) |
|
|
Bliss...I would like a random chocolate dispensercompletely random, any time of the dayexcept I wouldnt be told it was random. Then my brain would generate plausible theories as to what was required to a get a chocolate. Once Id been trained that way, with random stimuli, then I could get a job as a stockbroker...or the president of a large corporation.
|
|
|
Hmmmm...feedback... so far positive ones (beep, choc's etc), howabout negative feedback tho?
Perhaps the racquet should beat you in the head every time you dont hit the sweet spot? |
|
|
+ Then you could have the
computers change the give of the
racquet strings depending on
where the ball hit so you can have
a larger sweet spot. :) |
|
|
Rumbletumbler, your idea is actually punishment. Negative feedback would be a constant beeping which annoys the player until he/she hits the sweet spot, thus stopping the intrusive noise, for a moment. Then it starts up again until the sweetspot is again activated. The positive reinforcement already occurs though. If you hit a regular racquet in the sweetspot, it makes a distinctive sound, versus the off-sounding twang of a corner or low/high strike of the string face. |
|
|
My idea of effective feedback would be a hot, young girl with a bag full of licorice at court side. If I hit a nice shot and she likes it, she could quickly run over to me after the point and spank me with the red candy. |
|
|
hmmmmm, c a n d y y y y ! ! ! |
|
|
If I remember right, there is a satifying sound and feel when the ball comes off the sweet spot.
I would expect that a fast fourier analysis of the frequencies might reveal a difference in vibration level and frequencies.
Of course, that kind of computing power on a tennis racquet, even in this marvellous age, may be a little far-fetched.
But why not filter & amplify the sound of the strings (guitar-like?) and let the listener determine the rest? After all, the ear is very good at that sort of thing. |
|
| |