New!!! Butler II now released. See it in action.
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Welcome to DotBot.com the website game where you can
teach robots a task, and give them feedback on how well
they're doing. Rate other people's robots or join a group.
Test them
or race them against each other.
<placeholder for gallery of fantastic animated robots doing
different
things>
Currently we have over 7000 robots in 20 categories.
Sports | _Domestic_ | Security | Industrial |
more...
:Domestic /Kitchen / Dish washing / Two Handed /
Delicate
[Start discussion] [See plan versions] [Urgent!] [Filter]
[Action]
::Left Hand:: ::Right Hand:: ::Eyes:: ::[DEFINE NEW
PART]::
<hot water> | <cold water> | <towel> | <[DEFINE NEW
OBJECT]>
Discussion:
Alice: At [5:47] you shouldn't touch anything besides the
shelf when you are checking for dust
Bot: could you show me?
Charley: Requesting urgent interruption!
Alice: Granted.
Charley: ...
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On the back-end, each robot is a 3d animation controlled by
an "API" which slowly evolves as people propose more
"building blocks" of the commands needed to get the "virtual
robot" to "understand" the human instructions.
The animations are created by the DotBot staff and are
expected in the future to be replaced with actual parts that
can interact with the public and do their designated jobs in
the real world. Connected together these DotBotParts create
a large foundation base for many different types shapes and
sizes of robots.
So we are building on several layers of Artificial Intelligence
here: Including fuzzy
logic, networking, semantic webs, translation, multi-agent
swarm intelligence, emergence and dynamic-learning
systems.
At the user level, you will be telling the robot what you want
it to do, and see it respond in animation. It has a listed goal
and you are to teach it how to accomplish this.
There may be mentors and experts and monitoring staff,
checking out that all goes well.
The instructions will be gathered up in "rules", "guidelines",
"hints" and "recipes", so that for instance a chess playing
robot would know to move the pieces only when its their
turn, only their pieces and only to the permitted locations,
and at the same time would know that it must defend the
king, and that a rook is more important than a pawn. It
would also use external programs such as algorithms just like
a human can use a calculator for figuring the math (when
appropriate).