h a l f b a k e r yYou think: Aha! We go: ha, ha.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Please log in.
Before you can vote, you need to register.
Please log in or create an account.
|
This game uses pieces that are the same shape and size as Jenga
pieces, but are black with white dots just like Dominoes, except they
have dominoes on the top and bottom. The sides are blank. It is
played by connecting like dots, like in Dominoes. First, you establish a
base of 4 square, like
Jenga.
Then, play requires that you build
upward, matching like dots on the way up. After establishing a
symmetrical square base layer, progressive play allows for pieces to
jut out here and there, and pieces can be further stacked on the
outcropping pieces. The first player to topple 2 or more pieces on a
single move loses, or gets some sort of penalty. Once all the pieces
have been used, or there are no more legal moves available, you
dismantle the stack like Jenga. First player to topple the stack on the
way down loses.
Jenga
http://en.m.wikiped...?wasRedirected=true [21 Quest, Oct 14 2009]
Dominoes
http://en.m.wikiped...?wasRedirected=true [21 Quest, Oct 14 2009]
[link]
|
|
Could the base layer (on it's surface) look anything else than
|
|
|
And how would the game continue from there? |
|
|
Depends on what numbers you start with. By the same principle
that
allows a game of Dominoes to be played with nearly limitless
combinations, only vertical rather horizontal, and with an added
level of difficulty in keeping it balanced. I never said you had to
start with a piece that has a 1 or 2. |
|
|
Dominoes are bisected. Jenga vertically arranges sections of four pieces orthogonally. You would need four sections of number on each piece to do the lining up (unless you only want to count the outer two sections for the dominoe moves). The chances of having four sections of one piece line up with what is available (only four options at any given moment) will be very slim, and this is why I'm not going to bun the idea. It will be nearly impossible to strategize the dominoe aspect, you will simply move out of forced desparation at all times. Many people will be drawing. The game will most certainly end in a Jenga, everytime, since nobody will be able to run out of dominoes so why not just play jenga. |
|
|
As [daseva] says, you would need four sections, but if the pieces were all numbered 1-4 in various patterns, and there was a rule allowing a minimum of two squares to line up on each go, then it could work. Remember you don't have to stay within the original square base. |
|
|
The minimum idea helps a lot. The only question is, now, are we going to be adding up the tiles for multiples of 5, like normal dominoes? Or simply the first to run out wins a point, the first to cause collapse loses a point... |
|
|
The first to cause collapse loses, either building or tearing down. At least that's how I interpreted it.
|
|
|
Some may have to forfeit a go on the way up, if they really can't match a tile pattern. They will still have to draw an extra tile from the pool. They will catch up at the end, where they are obligated to place their tiles when others have run out. Maybe the minimum should be waived at this point, a by whose necessity can be determined at the design stage depending on statistical analysis of the possibilities. |
|
|
As has been mentioned already, after tha square base is formed,
you can branch out to form a sort of inverted pyramid, provided
you've got the know-how and steady hands. And there would
clearly be a lot more than the traditional 28 Domino pieces. This
game would have its own set of more specific rules, I'm merely
setting a template. |
|
| |