h a l f b a k e r yLike gliding backwards through porridge.
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The idea is that there is some who have social anxiety
and that the VR headset Oculus Rift is coming out soon.
Why not release a game that simulates in a virtual
reality form, the typical normal daily life interactions
that people suffering from social anxiety have problems
with.
You could
also gather stats based on how often the
person is facing (and in theory maintaining eye contact)
to people in the simulated scene.
There is already Virtual Reality treatment for mental
disorder such as PTSD and Social Anxiety, but it often
consist of going to an expensive VR facility with mental
health specialist. While very helpful and much more
immersive, it is expensive and cannot be done very
often.
But with the upcoming tech Oculus Rift threatening to
bring affordable VR tech to the masses, it would be a
good time to think about ubiquitous anxiety
management software.
Alternatively or in conjunction, you could also include 3d
video of real life actors buying stuff in supermarket,
using two head mounted cameras to maintain eye
contact. This could be a subscription every week with
different scenario, but the '3d interactive' simulation will
remain free (and constantly updated to improve accuracy
and immersion).
The idea is that before they go off to do a typical task
outside, they can sit down in front of their computer and
simulate that task.
Oculus Rift
http://www.oculusvr.com/ HUD VR headset [mofosyne, Jun 10 2013]
Oculus Rift Development Kit Running PTSD Therapy System
http://www.youtube....watch?v=ZKtyAUIh6F0 Is currently being developed for treatment in a clinical setting. Why not make one for the lounge room? [mofosyne, Jun 10 2013]
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[EDIT - it's called "Oculus Rift"] |
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Yea it was sent on my mobile phone. Am now going
to make this a wee bit more detailed now lol |
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And this observation caused you laugh out loud?
Odd. |
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Anything in life can be made funny, its all in the
perspective. I'm sure the same can be made about
social anxiety, its about perspectives as well in some
sense. Anyhow, I think I finished making this post
more detailed. Hope it makes more sense. Its not
really a new OMG super innovative concept, but I
think we got the tech for it now. |
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To what extent does this need to simulate routine
activities? For example, existing virtual
environments (I know little of these - Second Life,
maybe?) will surely migrate to VR when the
technology is widely available. Wouldn't these work
equally well? |
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I don't know, I or others would be tempted to hack into the anxiety management software to insert 'jump scares' of whatever the patient's phobia was - spiders, clowns or whatnot. (especially whatnots <shudder>) |
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Response to: MaxwellBuchanan, Jun 10 2013 |
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Second life I would imagine could still be quite scary as the user knows there is a real human on the other side of the keyboard. |
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What a sufferer of Anxiety disorder would need is a controlled setting or environment, where you can specifically specify environmental variables such as number of NPCs or how NPCs will react to you (eye contact). |
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Its the difference between playing a training mission vs online multiplayer. |
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Surely somebody could create an opensource (or kickstarter project on it?) software for this? |
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Response to: bigsleep, Jun 10 2013 |
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Might be a good idea, have occationally a version where you act out a daily life of an average victorian man( Chimmy sweeping?) or women(bone crushing corset fitting?) |
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Response to: AusCan531, Jun 10 2013 |
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Yup, that would be terrible. |
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