h a l f b a k e r yIt's the thought that counts.
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+ cool concept, great title. Have a scary croissant! |
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Using the word "doom" in your idea title always
adds an edge to any creative notion. For example:
who wouldn't want to read what "Sink Plug Of
Doom" was all about? Or how about "The
Deckchairs Of Doom". Of course in the Compression
Maze Of Doom there is nothing to prevent a sort of
physical event horizon from being created
whereby, having squeezed along the narrow
passageways, the foolhardy explorer finds
themselves not in the centre of the maze after all.
Oh no, they are actually confronted by a large
number of identical slot like portals that line both
sides of a very long corridor. This is because in the
Maze of Doom there is no centre. There is only
more and more maze. Now you know what the
doom bit really means! |
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[a1] To avoid the wall-spacing giving you a clue
that you're getting near the centre, you could
instead have a maze where all the walls start a
normal distance apart but over time *all* the walls
get very gradually closer together. The walls would
be move so slowly that you wouldn't notice their
movement but after a while you'd find the passages
so narrow as to be almost impassable, and then
they'd start to crush you as you squeezed through
them, overcome by panic and a mounting sense of
claustrophobic dread.
(also sp.
"principal/principle") |
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Moving walls would be no good, [hippo], because you'd run
short of places for them to move to. You'd need shrinking
walls. |
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I wonder what material, with an enormous coefficient of
thermal expansion, would also be rigid enough to crush the
victim. |
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This is where we miss [8th]; he would know. |
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[pert] I'm not sure - you could make the walls out of
huge flexible rubber tubes, which are inflated very
slowly as you wander around the maze |
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Years ago on The Avengers, there was an episode where the rooms of a house moved around to create a type of maze. I've always liked mazes, and moving features are welcome features. In the Compression Maze I was attempting to vary the one element that remains constant in most mazes - the space between the walls. I have other maze ideas and will post at a future date. |
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Behind the walls you could have very large thermal
springs, like the type of bimetallic strips inside old
thermostats. |
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There's the simple wax plug phase-change style
which is used to open and close valves. Many of
those could move a wall a few inches. |
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How big can nitonol be manufactured? |
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I mean, there's nothing wrong with the paths narrowing as
you get closer to the center, as long as all paths do,
whether they're dead ends or not. As a overly simple
example, a double spiral with one path that dead ends just
shy of the center and one that gets there. You'd have no
way of knowing which one was correct until you hit the
dead end. In the more complex version, you might
sometimes have to backtrack away from the center, so,
again, the narrowing gives some information, but not
sufficient to solve the maze. |
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As far as the shrinking version, you don't need just an
expanding material, you need fully anisotropic one. That
is, it expands into the path in only one direction, remains a
constant height in another, and variably expands or narrows
in the third depending on whether it's on the inside or
outside of the curve. I think you're going to have to go with
some very careful servo drive design rather than a simple
material selection. |
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Reminds me of "Diamond Dogs" by Alastair Reynolds --
sci-fi horror story about navigating a tower that keeps
getting smaller |
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If you left the maze backwards it would be the Decompression
Maze of Mood. |
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+ love it, also love [AusCan531]'s backwards idea! |
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Looking down from the top of mazes I'm quite good at them. From the inside I'm hopeless. What does this say about my intelligence? |
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//From the inside I'm hopeless.// |
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You're in a maze, and out of SSRIs? |
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