h a l f b a k e r yProfessional croissant on closed course. Do not attempt.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Please log in.
Before you can vote, you need to register.
Please log in or create an account.
|
Almost all big businesses or schools
have server rooms somewhere, filled
with rack after rack of file or
database
servers. However, when they're not
being accessed, they compute little
and serve no purpose.
To entertain their maintainers, and
perhaps introduce a new form of
gambling,
I propose that these
machines be programmed to duel
each other when they are otherwise
unoccupied. Via two large screens
suspended from the ceiling,
onlookers could watch as servers
duke it out in Unreal Tournament, or
play chess or global thermonuclear
war.
Of course, to minimize latency,
should one of the servers get a
request of some sort, the game
would
pause until the task is complete.
As usual, I had difficulty placing this
one. Any suggestions?
[link]
|
|
As a slight aside, I worked in a large pharmaceutical company with a bespoke building management system on its own network (4 core twisted pair yadda yadda). When times they did change we had the opportunity to use Ethernet Drivers over the company intranet to connect remote LANs to the site. Corporate IT, being who they are, got involved and tested the devices to ensure that the network traffic was not excessively high. It came to about 0.0005% of their bandwidth but they were rejected nonetheless. Same day I saw my boss playing real time shoot'emups over the corporate LAN with 3 IT guys. Do the Sums. |
|
|
Isn't this kinda what's happening with all these virus thingies, where servers are battling each other over the Internet, as the rest of us look on bewildered and deprived of email service? |
|
|
This idea is sorta baked already, SETI@Home.
http://setiathome.ssl.berkeley.edu/ |
|
|
These guys are searching the universe for extra-terrestrial life, and using Servers all over the world to do it.
http://setiathome.ssl.berkeley.edu/stats/users.html |
|
|
Though, admittedly this idea is no where near as exciting as an Unreal Tournament Tournament. Croissant!! |
|
|
Wouldn't it be a better idea, like [kyro] suggested, to use this time for distributed computing? Not necessarily SETI, but a local university, say. |
|
|
Unreal Tournament isn't an RPG, it
is a first person shooter. It also
already has a fairly advanced "bot"
system, so that part is already
taken care of. |
|
|
Sure, distributed computing would
be more beneficial - but not
necessarily entertaining.
SETI@home is also not very
competitive :) |
|
|
Most of the time servers are left alone in darks rooms unless they break down. So, there is no one just watching them. Also, the amount of power consumed when they aren't being used is greatly reduced, so having your servers running useless programs would run up your bill. In addition, programs like that take up a lot of server memory and cause defragging. Both of those are serious issues. |
|
|
//Also, the amount of power consumed when they aren't
being used is greatly reduced// |
|
|
Is it really? Does a running, but idle, computer use
(significantly) less power than a running, busy computer? |
|
|
Yes. I know this empirically because my workstation's cooling system is inaudible when the machine is idling or just running simple code. When I start a 3D render, or other similar intensive task, the fans slowly start spinning up in reaction to the increased heat the CPUs are throwing off. Before long it's howling. So, not only are the CPUs drawing more current and generating more heat but the cooling system is drawing more current as well. |
|
|
As for [Ebassick15]'s "cause defragging" comment, I don't know what that's supposed to mean. |
|
|
One would think having servers play UT against each other would cause *fragging*... |
|
| |