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Cellular Auto-motives

use cellular automaton theory to regulate driving behavior
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Okay, we all hate bad drivers. Driver inter-rating systems are cool, but they are suseptable to abuse and the design of the input/output is non-trivial (e.g., Who really wants a counter on top of their car? What about convertables?)

The solution to is to make the rating system completely automatic and relatively invisible. I would do this by installing cellular automaton devices (little computers that can sense when similar devices are nearby) in every car that follows the following simple rules:

SPEEDINGCOUNTER=0 SUNDAYDRIVINGCOUNTER=0 If passing another car: SPEEDINGCOUNTER= SPEEDINGCOUTNER+1

If being passed by another car: SUNDAYDRIVINGCOUNTER= SUNDAYDRIVINGCOUNTER+1

If you consistently drive faster than the normal rate of speed, your SPEEDCOUNTER/SUNDAYDRIVERCOUNTER will approach infinity. If you drive slower than the normal rate of traffic, the inverse will increase.

Normal, everyday drivers like you and me will have ratios that are roughly equal to 1.

Drivers who intentionally try to balance their counter ratio will have a higher counter TOTAL/miles driven ratio than cool drivers.

Running totals and ratios would indicate whether or not someone is an idiot driver. Could be queried once a year upon normal vehicle inspections, or possibly scannable by roadside monitors.

HomeBrewerDude, Mar 05 2005

[link]






       If car wanders out of lane, then drunkDriver++
If collision with another moving car, drunkDriver+=10
if collision with parked car or pedestrian, drunkDriver+=100
robinism, Mar 05 2005
  

       collision with robinism: lawsuit++.
DesertFox, Mar 05 2005
  

       If makes fiery plunge over cliff down ravine into icy rapids, reset all counters to zero.
FarmerJohn, Mar 05 2005
  
      
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