h a l f b a k e r yLeft for Bread
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Please log in.
Before you can vote, you need to register.
Please log in or create an account.
|
This simulation game gives you the chance to market new candy bars, with a choice of ingredients ("Yes, kids, it's got caramel, nuts, nougat, chocolate, coconut, crispy bits, AND hot peppers!"). Different ingredients vary in price, appeal, and nutritional value (or lack thereof). Special options, such
as fine Swiss chocolate or candy that turns your tongue blue, appear in bonus rounds.
After creating the product and passing taste tests, you're in charge of advertising, pricing, and where your candy is sold. The challenge is to get as many people as possible to buy your product with the most profit -- do you want to appeal to the health concious with a bar that tastes sinful but contains all their vitamins, or the kids who want as much sugar as humanly possible?
The game would be networked, and played would compete against each other's products. Winners of online contests get their virtual product made into actual candy - the real reason to buy the game.
mmmmmm
http://www.halfbakery.com/idea/ [msioukas, Oct 04 2004]
[link]
|
|
After seeing "pour your own bug-shaped gum candy" toy sets in stores for the holiday market, I doubt that the simulation contest could compete. |
|
|
Peanuts and Jelly Beans suffused with Grand Marnier and proper Cadbury's Chocolate |
|
|
You have to sell enough sweet bars to gain customers, but you also need some healthy ones, or your sim population will start to die off. Finding the right balance is the key to winning at this game. |
|
|
Can I make a candy called "Crunchy Frog" in the game? |
|
|
//appeal to the health concious with a bar that tastes sinful but contains all their vitamins// |
|
|
Something that tastes sinful would taste really really good, like it's a sin to eat it. Surely that's not what you mean here. |
|
| |