h a l f b a k e r yMay contain nuts.
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Contestants are given 10,000 in play credits. The ultimate objective is to use these credits over the course of ten mock auctions and trading sessions in an attempt to buy stage props which will appreciate in play money value. The entire auction schedule is listed prior to the tournament's commencement,
and a table of appreciation percentages is given for each item. There are no surprises; it is meant to be a game of strategy as opposed to a game of luck. The winner is the one who ends up with the most money in cash and items.
Prior to each auction, there is a trading/selling session, where players can barter with each other, or sell their items, which are automatically and immediately bought by the house. Thus, it is a game of networking as much as a game of odds and percentages.
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<I am special>, I don't really understand this. |
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Anyone need the back end of a pony suit? |
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Real world goods appreciate in value due to rarity and/or demand, but of course we don't *know* in advance how they will appreciate in future. |
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If you know in advance what the apprecation will be, much of the risk/fun will be taken out of the game, and it will devolve to who is best with a calculator. |
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Why not simply give people 10,000 in play money, and let them play the stock or futures markets? (Many forums exist for that already, of course.) |
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Because the actions of one person have no bearing on the stock markets, and thus a stock market game is more like ten players vs. house. In an auction game, it is more player versus player, as they are in direct competition over the same items. A simple example would be attempting to drive up an item's cost by throwing in a bid. No one person could single handedly
devalue a stock, especially not with play money. |
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The best person isn't only the best at calculating odds, but also the one who can better predict what his opponents will do. It's similar to low-limit poker, where you know exactly, what will happen if you play one hand a thousand times. It's varying your actions against certain opponents that creates the interesting gameplay. |
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