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One of the problems with conventional video conferencing
is that each person sees the other from the point of view of
the other person's camera. When each camera is directly
above the screen, and each person looks at the image of
the other, each person sees the other looking downwards.
This
idea solves that, by having each person's computer
convert the 2D video stream to a 3D video stream, then
immediately convert that 3D back to 2D, but with a
modified point of view.
The easiest way to make the 2D->3D conversion is for each
computer to have a second video camera aimed at the
user; this doesn't need to be *part of* the computer, it
could easily be a camera-phone on a tripod, or even just
propped up next to the computer. The two image streams
provide a binocular image stream, from which distance
data can be easily derived.
Each person's computer does two things with this 3D video
stream...
First, it locates the position of the face of the person
looking at the screen, and continually streams this position
to the other computer.
Second, it converts the 3D stream to 2D, using the
streamed position data from the other computer as the
perspective from which to view the scene.
This perspective video stream is then transmitted over the
internet, and displayed just like any ordinary video.
If we want to remove or replace the background, for
privacy or for fun, it's easy, since we can chop out parts of
the 3D model which are significantly further than the user's
face.
This idea was inspired by the Instagram Hyperlapse app,
which converts a 2D video stream to a 3D intermediate
form, then changes it back to 2D for output.
Prior art is [link], which, instead of actually making a 3D
stream, creates a mask to divide the 2D stream into
foreground (the user) and background, and then
recomposes them with altered parallax, based on the face
position of the viewer.
Almost 3D Video Conferencing
http://www.chrishar...p/Research/Pseudo3D [goldbb, Dec 08 2014]
EP 0567597
http://www.google.c...s/EP0567597B1?cl=en Eye contact apparatus for video conferencing [xaviergisz, Dec 08 2014]
Kinda already exists
http://www.cisco.co...ence/index.html#~fp Used this one. When set up properly, it really feels like eye contact. Creepy. Other vendors have equivalent products I presume. [Custardguts, Dec 08 2014]
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3d with two cameras only works for a perspective
equidistant between the two cameras, otherwise
the cameras don't have the necessary data to fill in
the full 3d object (A camera to the left of the built
in still sees you looking down, and can't fill in, say,
the area under your nose because it's shadowed
from both cameras). |
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Better to use two built ins, above and below the
screen (or better yet, all 4 corners) providing the
complete required data. |
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It's still going to be very resource intensive,
however. |
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Not exactly the same as you describe, but high-end telepresence is pretty damned good. The one I've used a fair bit (pretty sure that's it I've linked) uses multiple screens and multiple cameras, positioned relative to the participants. Best used either as two-sides-of-a-table type setup, or one person-to-a-group setup. The room has to be configured especially for this setup. |
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Eye contact feels like looking at the other person. |
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Makes MS communicator/webex sessions feel like tapping morse code in the dark. |
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Eye-contact is for weirdos. |
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There's a possibly simpler solution: a display with a
camera built-in, at the level where the eyes would
appear. |
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The screen would look normal, apart from a small
couple of millimetres) black spot where the camera
is. In fact, it may even be possible to make a camera
that looks out _through_ a display, eliminating the
black dot. |
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Using such screen/camera devices, everyone in
the video conference would make eye contact. |
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