Adjusting the suspension settings on a car can entail either tedious trial and error, or complicated math and physics to optimize things like performance, ride quality, and fuel economy. This would find a market with auto makers, racing teams, or hot rodders.
Why not give this task to a computer, at least for baseline settings? You would plug in numbers for the vehicle weight, suspension geometry, weight distribution, etc. and then tune the setup for different applications with a physics simulation. You would still need to fine-tune everything in real life.
I know that this is somewhat baked with the Gran Turismo games, which still require a trial and error method or a lot of guessing. There also exist a few simulations for working out the geometry of suspension components, but I was thinking of a more comprehensive program.-- discontinuuity, Nov 11 2005 spring rate calculator for offroad cars http://lr90.shackne...r90/calculator.aspxone part of the package [discontinuuity, Nov 11 2005] Four-Link Calculator http://www.performa...rends.com/4link.htmFor suspension geometry on drag racers [discontinuuity, Nov 11 2005] FastLaps Calculator http://www.proracin...simfeaturetable.htmI think this is basically what I was describing, specifically for racing applications [discontinuuity, Nov 11 2005] adams http://www.mscsoftw...software/msc/adams/ [JoeyJoJoShabadoo, Nov 11 2005] susprog http://www.susprog.com/ [JoeyJoJoShabadoo, Nov 11 2005] Contains your actual string computer for planning suspension geometry http://www.amazon.c...ref=ntt_at_ep_dpt_2 [random_patenter_syndrome_victim, Dec 09 2009] So very well baked.
From simple roll centre calculators to extremely complicated dynamic simulators (eg. susprog to adams)-- JoeyJoJoShabadoo, Nov 11 2005 random, halfbakery