Playing a first-person shooter, it's sometimes easy to get shot from the side without even seeing the person. In real life, people have a far better angular range of vision than in most first-person-shooters, but peripheral vision is not as good as vision in the center of the field of view. Proposed is a fisheye perspective to increase the field of view without sacrificing longer-range resolution.-- kevinthenerd, Jul 09 2010 Fisheye Photography http://blog.girlsby...ntent/fisheye-2.jpgPrior art [kevinthenerd, Jul 09 2010] Aliens vs Predator (1999 PC game) http://www.youtube....watch?v=_CZoeQeoCzEIn this first person perspective game you could choose to play as the "Alien" and it had a fishy-eye type viewpoint. It's not full-on fish eye, but there is a level of distortion there. [Jinbish, Jul 09 2010] It's a trade-off. You'll get a better side view, but you'll compromise everything in your front view expect dead-ahead. Good alternative view for a trigger though. [+]-- wagster, Jul 09 2010 You wouldn't need to mimic a fisheye lens exactly. You could keep the central 80% completely undistorted, and then have steep compression in the peripheral side part at the edges of the boundary border, around the edge.-- MaxwellBuchanan, Jul 09 2010 There was also "Thief : Dark Project" (or maybe the sequel), in which the main character could could throw a 'scouting orb'. This orb was kind of like a camera grenade, and upon throwing, you could then see from the orb's point of view. This view was very fish-eye - but also very static and not actually used during normal gameplay.-- Jinbish, Jul 09 2010 Hmm... the only way I ever got kills in first-person shooters was by exploiting the absence of peripheral vision in others. This is clearly a good idea in itself, but I find it hard to like.-- pertinax, Jul 10 2010 I presume you all know about Fisheye Quake.-- nineteenthly, Jul 10 2010 random, halfbakery