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Design Concept:
The controller concept is based upon the natural rotation of the body around a point like twisting a motorcycle throttle or opening a door. For CAD or paint programs testing favors using just the fingertips for accurate control. The controller position corresponds to
and maintains the last set position; therefore returning to the controller from the keyboard is natural and doesnt require visual location.
The basics for an off the shelf production are a joystick potentiometer, with a controller body rotating around the pivot. The newer shaping is more toward a more rounded ball shape twist right / left and rotate back and forward operation is identical.
Fast 1/1 use the controller position corresponds to the cursor; entering data next to a keyboard requires a quick movement to proceed on to the next box or program position. (This movement should be intuitive, like a good typist not looking at the keys).
Better accuracy for finding and designating targets
HOTAS (hands on throttle and stick) concept the operator can designate objects with his hand on the control vs. a trackball.
To visualize the operation, think of an inverted joystick, with the base (reshaped) rotating around the potentiometer. Essentially the only design component is the operating body with off the shelf parts.
(?) Gizmodo: Video of an ATC mouse.
http://us.gizmodo.c...-be-gone-156485.php They had to put U2 under it to make it a little more exciting, I guess. [jutta, Oct 19 2006]
[link]
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I have read this twice and still have no idea
what it is about. |
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My guess is that it's a keyboard that rotates about a central pivot; you want to move the cursor right, you twist (or tilt, can't decide) the keyboard over to the right, meaning that you can both 'steer' and type at the same time. |
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Is that what you mean [highkey11]? |
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I think the keyboard is seperate - in my mind it seems that this is an idea for a 'crystal ball' - turning and pivoting on its base, as an alternative to a mouse. |
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I thought I understood after the first paragraph.. then when you started talking about the inverted joystick and the keyboard.. oh I was totally lost. |
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I don't know why this has minus votes, no one knows what it is yet... |
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[highkey11], please, de-confuse us. |
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them delusive electronists. they make toyish gadgets making up ambiguous descriptions and let you believe you're really gonna change ur life by using them. pheah..[?] |
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Im reading it for the 5'th time. It's about a surfing keyboard that makes the mouse obsolete. Like a witch riding on her broom. That's some crazy stuff..[+] |
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[edit] im getting a weird feeling about the ambiguous use of the word "potentiometer".. That doesn't work like magic. I think [highkey] ignores lots of important electronic components demanded for such a control, which ignorance comes in contrast with the mechano-elecro approach of this post. i'm taking my [+] back. |
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It's nothing to do with a keyboard. Read his last defining paragraph and you will see he is merely talking about a new tactile input device, just like amouse or joystick. |
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His description describes an upside-down joystick. The base is itself the control, and the stick is the base. Now, make the base a nice sphere shape and you've got what he is looking for. |
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It's a ball on a stick design for an input device. |
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Sounds like he wants the controller to physically keep track of it's on screen position. Move the cursor left, take your hand off the controller and the controller holds it's physical position. This allows for a more natural control over a cursor, without having to pay as close attention to cursor position. |
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can't be; that's already been baked about... 8 years ago. |
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The video at the link is gone, the company site doesn't appear to have anything interesting, and Google can't tell me what an ATC mouse is. Time for confusion again
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